Initially, SuperCity was conceived as a game about «Building a Sports Town» (Sportville). A player, for example, could build a factory producing training equipment, a basketball court or a swimming pool for sport.
During the first stages of development the idea seemed a good one, but over the course of time we realised that we were missing too many opportunities by appealing only to sports fans. What about gourmets, or people who enjoyed shopping or party people?
There used to be a great trailer that ran the first time you started the game, picturing how difficult it was for citizens to live there without any sport facilities available in the city.
Unfortunately, after we changed the general game concept, it was no longer relevant. What a pity…
Sometimes great ideas come when you least expect it.
Thatʼs how small drawings of animals made in our spare time, grew into a big story about rescuing wildlife and founding a Nature Reserve.
The loading screen is important for the first impression of the game. Here we did our best to show players that besides cozy houses and nice shops, SuperCity is full of remarkable and fantastic events.
At early stages of developing the game we werenʼt sure about the storyline, but we did our best to ensure the game would offer lots of interesting events and fascinating ideas for our players.
There were so many stories, that soon the city map was not big enough to fit them all in.
So we decided to add more locations to make room for the great new characters and events we created.
Letʼs take a look at how we create new buildings. For instance, we are going to have a fun pool party.
Before we start the process, we always study existing buildings.
Thatʼs why the players enjoy our houses so much, and we wouldnʼt mind living in one too!
The city and the surrounding area are inhibited by various characters, each of which has their own unique and interesting story.